Spatial Audio Explained: Does It Really Matter?
- Dave Hall

- May 6
- 4 min read
Updated: Jul 23
In the ever evolving world of audio tech, spatial audio is the phrase that’s been echoing through the halls of marketing hype and audiophile forums alike. Apple swears by it. Dolby Atmos is banking on it. Streaming platforms like Tidal and Amazon Music HD now list spatial audio tracks like prized collectibles.

But here’s the question a lot of sound conscious people are quietly asking: Does spatial audio actually matter or is it just surround sound with a facelift?
Let’s unpack the tech, the experience, and whether you should genuinely care.
What Is Spatial Audio, Really?
At its core, spatial audio aims to recreate how we naturally hear sound in 3D space. Unlike traditional stereo, where sound comes from two channels (left and right), spatial audio adds depth, height and directionality. Imagine standing in a room and hearing a violinist to your right, the cello behind you, and the vocals hovering above your head. That’s the promise.
Not Just Surround Sound 2.0
Now, surround sound has been around for decades. We’ve had 5.1, 7.1, and fancy home theatre systems that make you feel like you’re in a cinema. Spatial audio takes that concept and adds object based audio where sounds are placed as “objects” within a 360 degree sound field.
This gives content creators more freedom to design immersive audio environments, and listeners (with the right gear) a more dynamic experience, think head tracking, directional cues, and verticality.
The Tech Behind the Sound
Here’s where we geek out a bit.
Object Based Audio Formats
The leading formats in spatial audio include:
Dolby Atmos
Sony 360 Reality Audio
DTS:X
Each allows sound engineers to place instruments or voices anywhere in a virtual space. Instead of assigning a sound to a channel (like left rear), it’s assigned a position “top front right,” for example. Playback systems then interpret and simulate that position for your ears.
Head Tracking & HRTF
Apple’s implementation includes head tracking with AirPods Pro and AirPods Max. This means when you move your head, the sound remains anchored as if you’re in the middle of a concert hall. It’s all based on HRTF (Head Related Transfer Function), which maps how your ears receive sound from different locations.
Where You’ll Hear Spatial Audio
It’s not just for tech demos anymore.
Music Streaming
Apple Music offers thousands of Dolby Atmos tracks, often auto enabled with compatible headphones.
Tidal includes tracks mixed in Sony 360 Reality Audio.
Amazon Music Unlimited has both Atmos and Sony 360 tracks.
Worth noting: not all songs benefit. Some are awkwardly remastered just to tick a box, while others (like Billie Eilish or Hans Zimmer’s scores) sound legitimately atmospheric.
Video Content
Netflix, Disney+, and Apple TV+ stream Atmos enabled films and series.
High end Blu rays and even some gaming consoles (like the Xbox Series X) support spatial formats natively.
Gaming
This is where spatial audio arguably shines brightest. Titles like Call of Duty, Resident Evil Village, and Hellblade: Senua’s Sacrifice use 3D audio to deeply immerse players, letting you hear enemies approaching from behind or above.
Do You Need Fancy Gear?
Not necessarily. That’s the beauty (and controversy) of spatial audio. It’s virtualised.
For Headphones
Most spatial audio is binaural, two channel audio that tricks your brain into hearing 3D.
Apple’s AirPods (Pro or Max) and Beats Fit Pro are optimised for this, especially with head tracking.
But you can experience spatial audio on any decent pair of stereo headphones, just without head movement response.
For Speakers
True spatial audio playback on speakers typically requires:
A Dolby Atmos soundbar (e.g., Sonos Arc, Samsung Q series)
Or a full 5.1.2 or 7.1.4 setup (that’s height speakers included)
A TV or receiver that supports eARC and Atmos passthrough
It’s more involved than headphones, but when set up right? It’s cinematic bliss.
Is It Worth the Hype?
Let’s break it down into pros and cons.
Pros:
Immersion: Whether you’re gaming or watching Dune in Atmos, spatial audio makes a huge difference. It’s hard to go back once you’ve experienced it properly.
Headphone compatibility: No need to spend thousands, even mid range cans can deliver a sense of space.
Growing content: Music labels, streaming platforms, and game studios are taking it seriously. It’s not just a fad.
Cons:
Inconsistent quality: Some tracks are beautifully mixed. Others sound weird, hollow, or gimmicky.
Device limitations: Not all phones, headphones, or apps support spatial formats.
Not for every genre: Jazz, orchestral, and cinematic tracks usually benefit. But a punk rock or lo fi hip hop mix in spatial? Often unnecessary.
The Audiophile Take: Gimmick or Game Changer?
As someone who still hoards FLAC files and argues about DAC chips on Reddit, here’s the honest truth: spatial audio isn’t magic, but when done right, it feels magical.
It’s not about hearing “better” quality. In fact, some spatial mixes sacrifice clarity for space. But it adds dimension, especially with immersive content like film soundtracks or ambient soundscapes.
It’s also evolving. The future of spatial audio may include personalised HRTF profiles, improved lossless spatial formats, and even VR ready headsets where sound moves with your body and your gaze.
So, Should You Care?
If you’re a casual listener who sticks to podcasts and chart toppers? You can live without it.
But if you love being immersed, if music, films or games are your escape, then spatial audio matters. It’s not perfect yet, but it’s worth experiencing, especially on headphones where the barrier to entry is low.
Start with a few tracks on Apple Music or a Dolby Atmos enabled movie night. You might just find yourself rethinking what sound can feel like.
Final Thoughts
In a world where soundbars can simulate ceilings and earbuds can anchor a string quartet above your head, spatial audio is less science fiction and more sonic evolution.
It won’t replace good stereo. But it adds something new. And for those of us who hear the world in layers from the hiss of vinyl to the thrum of a live gig that’s more than just a gimmick.
It’s progress. In 3D.
— Dave Hall, Audio & Sound Technology | The Tech Advisor



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