3D Audio vs Dolby Atmos: What’s the Difference?
- Dave Hall

- Jun 8
- 5 min read
Updated: Jul 23
If you’ve been shopping for headphones, home cinema systems, or even a new pair of earbuds recently, you’ve probably seen the terms 3D Audio and Dolby Atmos thrown around.

Both promise a next level, immersive listening experience but what do they actually mean? Are they different ways of saying the same thing, or is there a genuine technical distinction that audiophiles and casual listeners alike should care about?
Let’s break it down. No jargon overload, just a solid, digestible explanation that’ll help you understand where your money’s going and why the buzz matters.
What Is 3D Audio?
3D Audio is a broad term. It refers to any audio format or processing technique that creates a sense of spatial dimension, sound that seems to come from above, behind, or beside you, rather than just left and right. Think of it as surround sound’s cooler, more dynamic cousin.
It aims to mimic how we hear sound in the real world. In nature, our ears pick up subtle timing and volume differences between them, helping us pinpoint where a sound is coming from.
3D audio replicates this using various tricks like head related transfer functions (HRTFs) and binaural processing. It’s particularly popular in VR, gaming, and immersive music streaming.
But here's the kicker: 3D Audio isn’t one single technology or standard. It’s an umbrella term that can include everything from Sony’s 360 Reality Audio to Windows Sonic and yes, even Dolby Atmos.
What Is Dolby Atmos?
Dolby Atmos, on the other hand, is a specific branded audio format developed by Dolby Laboratories. It builds on traditional surround sound by adding “height channels,” which means sound isn’t just around you, it’s above you too. So instead of hearing a helicopter pan from left to right, you hear it whoosh over your head.
What makes Atmos especially clever is its object based audio. Traditional surround sound ties sound to specific channels (e.g. rear left, front right). Atmos treats sound as objects placed in a 3D space. This allows sound designers to precisely position effects, like rainfall or footsteps. Anywhere in a 360 degree sphere.
Atmos started in cinemas but is now widely available in soundbars, TVs, streaming services like Netflix and Disney+, and even in smartphones and headphones.
How Do They Sound Different?
Both 3D Audio and Dolby Atmos aim to give you immersive sound, but the experience depends heavily on the implementation.
Dolby Atmos generally sounds more cinematic and consistent because it’s based on a standardised format. When done right, it’s incredibly impactful, especially with compatible hardware or multi speaker setups. You’ll notice sound placement is highly directional and specific.
3D Audio, depending on which version you're hearing (like Sony’s 360 Reality Audio or Apple’s Spatial Audio), can feel more “wrapped around” your head. It can be brilliant for music and gaming where you're using headphones, but the quality varies by platform and processing power.
One isn’t strictly better than the other, they serve slightly different use cases. Atmos excels in cinema and home theatre setups, while 3D Audio thrives in personal listening and gaming environments.
Use Cases: Where You'll Find Each One
Here’s where things get practical. When choosing between the two, it’s not always a matter of preference. It can be a matter of what you’re using and where.
Gaming
3D Audio is king here, especially with headsets. PlayStation 5 uses its proprietary Tempest 3D AudioTech, while Xbox supports both 3D Audio and Dolby Atmos. In games, 3D spatial awareness can actually improve your performance (like hearing footsteps behind you in Call of Duty).
Music
Dolby Atmos Music is growing rapidly on platforms like Apple Music, Amazon Music Unlimited, and TIDAL. Albums mixed in Atmos can give tracks more depth and drama.
Sony’s 360 Reality Audio, a form of 3D Audio, is also built for immersive music but is less widely supported.
Film & TV
Dolby Atmos is the gold standard for streaming and home cinema. Netflix, Disney+, and Apple TV+ all stream in Atmos on compatible content.
Most 3D Audio in this space is either a fallback or baked into virtualised surround processing on cheaper soundbars or TVs.
Headphones
3D Audio formats often perform better on regular headphones without special hardware.
Dolby Atmos for Headphones exists, but it's software based and sometimes requires a licence or app.
Hardware Compatibility: What You Need to Know
Let’s talk kit, because your experience hinges on your gear.
To Enjoy Dolby Atmos:
TVs & Soundbars: Many mid to high end soundbars from brands like Sonos, Samsung, and LG support Atmos.
AV Receivers: For home cinema fans with multiple speakers.
Streaming Boxes: Apple TV 4K, Amazon Fire TV Stick 4K, and Nvidia Shield all support Atmos.
Headphones: Must be paired with software (e.g., Atmos for Headphones on Windows or Apple’s AirPods with Spatial Audio).
To Experience 3D Audio:
Headphones: Most 3D audio formats are designed to work on standard headphones.
Consoles: PS5 and Xbox Series X/S support 3D Audio out of the box.
Smartphones: High end Androids and iPhones often include some form of spatial audio processing.
Apple vs Sony vs Dolby: The Format Wars?
This wouldn’t be a proper geek out without a look at the tech turf war:
Apple’s Spatial Audio is built around Dolby Atmos, especially for video, but they also apply their own 3D processing for music and head tracking. It’s designed to work best with AirPods Pro/Max and iOS devices.
Sony’s 360 Reality Audio is 3D Audio tuned for music streaming, compatible with specific services like Deezer and TIDAL. Requires Sony certified headphones or speakers for full effect.
Dolby Atmos continues to lead the cinematic and professional space, with growing support for music and mobile.
So if you're wondering which to "pick", it’s less about brand loyalty and more about ecosystem compatibility and content availability.
Final Thoughts: Which One Matters More?
So… 3D Audio or Dolby Atmos?
Here’s the reality: Dolby Atmos is a specific form of 3D Audio, and one of the most widely supported and technically mature. If you’re building a home theatre or want the best film and TV sound, Atmos is the clear winner.
But if you're gaming, diving into immersive music, or listening on headphones, general 3D Audio might offer more flexibility and personalisation.
At the end of the day, what matters is how you listen and what you listen to. Both technologies are pushing audio forward in exciting ways, and both are becoming increasingly accessible.
Whatever route you go, make sure your gear is compatible, your content supports the format, and most importantly, you enjoy the sound.e.
— Dave Hall, Audio & Sound Technology | The Tech Advisor



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